Dezombification
Goal of the game: clear the neuron sector from crap (information virus).
Mechanics
It is necessary to press the key in the direction of the red arrow every second (or more often) (when it has completed rotation).
Depending on the difficulty, progress is reset if there is an error.
Control
- Left: Left arrow, A
- Right: Right arrow, D
- Pause: Esc, P, Q
- Action: Space
Gamepad control is supported.
- Left stick
- Start
- Back
Made for: Brackeys Game Jam 2026.1, Godot Wild Jam #90, Untitled Game Jam #123.
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | LazyMiB |
| Genre | Rhythm |
| Made with | Godot |
| Tags | 2D, Clicker, Idle, Incremental, No AI, Pixel Art |
| Code license | MIT License |
| Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
| Links | GitHub |
| Content | No generative AI was used |
Download
Install instructions
godot --main-pack dezombification-1.0.pck
Godot 4.6
Development log
- How I did this, my best game, and made mistakes65 days ago






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